Tyty Washington Jr · ASVEL shot chart
Tyty Washington Jr: Shot chart
At the rim he shoots 67% on 6 attempts. 0% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 4/6 | 67% | 78% | 1.33 | 17% | 25% | – |
| Paint | 7/14 | 50% | 47% | 1.00 | 40% | 29% | – |
| Mid-range | 4/4 | 100% | 42% | 2.00 | 11% | 0% | – |
| Corner threes | 2/2 | 100% | 40% | 3.00 | 6% | 0% | – |
| Wing threes | 3/7 | 43% | 35% | 1.29 | 20% | 0% | – |
| Top of the key 3 | 1/2 | 50% | 35% | 1.50 | 6% | 0% | – |
Assisted / self-created
- Made shots assisted: 3/21 (14%) · threes 0%
- Self-created: 18 baskets, 42 points · assisted 6 points
- Second chance: 2/2 · FG 100% · PPS 2.00
- Half-court: 19/33 · FG 58% · PPS 1.33
Top assisters to him: Nathan Sestina (2), Jae Crowder (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 68% at the rim (avg 78%), 22% of their shots
- Three-point defense: 41% (avg 36%), 44% of shots
- Opponent points per shot: 1.08 · 178 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 27/40 | 68% | 78% | 1.35 | 22% | 56% |
| Paint | 20/44 | 45% | 47% | 0.91 | 25% | 35% |
| Mid-range | 1/15 | 7% | 42% | 0.13 | 8% | 100% |
| Corner threes | 3/8 | 38% | 40% | 1.13 | 4% | 67% |
| Wing threes | 23/63 | 37% | 35% | 1.10 | 35% | 74% |
| Top of the key 3 | 6/8 | 75% | 35% | 2.25 | 4% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.