Tommaso Baldasso · Virtus Bologna shot chart
Tommaso Baldasso: Shot chart
67% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/2 | 100% | 78% | 2.00 | 13% | 50% | – |
| Paint | 1/1 | 100% | 47% | 2.00 | 6% | 0% | – |
| Mid-range | 3/5 | 60% | 42% | 1.20 | 31% | 33% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 6% | – | – |
| Wing threes | 2/4 | 50% | 35% | 1.50 | 25% | 50% | – |
| Top of the key 3 | 1/3 | 33% | 35% | 1.00 | 19% | 100% | – |
Assisted / self-created
- Made shots assisted: 4/9 (44%) · threes 67%
- Self-created: 5 baskets, 11 points · assisted 10 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 7/17 · FG 41% · PPS 1.00
Top assisters to him: Rasheed Bello (2), Kessler Edwards (1), Bo Klintman (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 80% at the rim (avg 78%), 16% of their shots
- Three-point defense: 38% (avg 36%), 40% of shots
- Opponent points per shot: 1.02 · 92 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 12/15 | 80% | 78% | 1.60 | 16% | 33% |
| Paint | 10/31 | 32% | 47% | 0.65 | 34% | 20% |
| Mid-range | 4/9 | 44% | 42% | 0.89 | 10% | 25% |
| Corner threes | 2/4 | 50% | 40% | 1.50 | 4% | 100% |
| Wing threes | 9/23 | 39% | 35% | 1.17 | 25% | 67% |
| Top of the key 3 | 3/10 | 30% | 35% | 0.90 | 11% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.