Myles Cale: Shot chart
At the rim he shoots 67% on 6 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 4/6 | 67% | 78% | 1.33 | 27% | 75% | – |
| Paint | 2/5 | 40% | 47% | 0.80 | 23% | 0% | – |
| Corner threes | 1/2 | 50% | 40% | 1.50 | 9% | 100% | – |
| Wing threes | 2/6 | 33% | 35% | 1.00 | 27% | 100% | – |
| Top of the key 3 | 0/3 | 0% | 35% | 0.00 | 14% | – | – |
Assisted / self-created
- Made shots assisted: 6/9 (67%) · threes 100%
- Self-created: 3 baskets, 6 points · assisted 15 points
- Fastbreak: 4/4 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 5/18 · FG 28% · PPS 0.72
Top assisters to him: 000229 (2), Hugo Besson (1), Nathan Sestina (1), Both Gach (1), Tyty Washington Jr (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 67% at the rim (avg 78%), 15% of their shots
- Three-point defense: 39% (avg 36%), 53% of shots
- Opponent points per shot: 1.16 · 136 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 14/21 | 67% | 78% | 1.33 | 15% | 71% |
| Paint | 22/36 | 61% | 47% | 1.22 | 26% | 45% |
| Mid-range | 1/7 | 14% | 42% | 0.29 | 5% | 0% |
| Corner threes | 6/8 | 75% | 40% | 2.25 | 6% | 33% |
| Wing threes | 15/48 | 31% | 35% | 0.94 | 35% | 60% |
| Top of the key 3 | 7/16 | 44% | 35% | 1.31 | 12% | 71% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.