Marcus Carr · Virtus Bologna shot chart
Marcus Carr: Shot chart
23% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/4 | 50% | 78% | 1.00 | 5% | 0% | – |
| Paint | 18/39 | 46% | 47% | 0.92 | 44% | 17% | 46 |
| Mid-range | 4/14 | 29% | 42% | 0.57 | 16% | 0% | – |
| Wing threes | 6/27 | 22% | 35% | 0.67 | 31% | 17% | 12 |
| Top of the key 3 | 2/4 | 50% | 35% | 1.50 | 5% | 50% | – |
Assisted / self-created
- Made shots assisted: 6/39 (15%) · threes 23%
- Self-created: 33 baskets, 76 points · assisted 15 points
- Fastbreak: 4/4 · FG 100% · PPS 2.00
- Second chance: 3/3 · FG 100% · PPS 2.33
- Half-court: 32/92 · FG 35% · PPS 0.83
Top assisters to him: Trent Frazier (2), Bo Klintman (2), Derrick Alston Jr. (1), Kessler Edwards (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 69% at the rim (avg 78%), 17% of their shots
- Three-point defense: 34% (avg 36%), 39% of shots
- Opponent points per shot: 1.00 · 321 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 38/55 | 69% | 78% | 1.38 | 17% | 50% |
| Paint | 52/114 | 46% | 47% | 0.91 | 36% | 38% |
| Mid-range | 6/26 | 23% | 42% | 0.46 | 8% | 33% |
| Corner threes | 1/11 | 9% | 40% | 0.27 | 3% | 100% |
| Wing threes | 32/88 | 36% | 35% | 1.09 | 27% | 72% |
| Top of the key 3 | 10/27 | 37% | 35% | 1.11 | 8% | 40% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.