Kessler Edwards · Virtus Bologna shot chart
Kessler Edwards: Shot chart
100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 4/4 | 100% | 78% | 2.00 | 13% | 100% | – |
| Paint | 2/6 | 33% | 47% | 0.67 | 20% | 50% | – |
| Mid-range | 2/4 | 50% | 42% | 1.00 | 13% | 100% | – |
| Corner threes | 0/2 | 0% | 40% | 0.00 | 7% | – | – |
| Wing threes | 4/13 | 31% | 35% | 0.92 | 43% | 100% | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 3% | – | – |
Assisted / self-created
- Made shots assisted: 11/14 (79%) · threes 100%
- Self-created: 3 baskets, 6 points · assisted 26 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 12/38 · FG 32% · PPS 0.74
Top assisters to him: Marcus Carr (6), Kevin Kokila (2), Rasheed Bello (1), Trent Frazier (1), Derrick Alston Jr. (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 71% at the rim (avg 78%), 14% of their shots
- Three-point defense: 40% (avg 36%), 42% of shots
- Opponent points per shot: 1.11 · 311 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 30/42 | 71% | 78% | 1.43 | 14% | 43% |
| Paint | 52/107 | 49% | 47% | 0.97 | 34% | 38% |
| Mid-range | 12/32 | 38% | 42% | 0.75 | 10% | 50% |
| Corner threes | 3/11 | 27% | 40% | 0.82 | 4% | 67% |
| Wing threes | 44/99 | 44% | 35% | 1.33 | 32% | 68% |
| Top of the key 3 | 5/20 | 25% | 35% | 0.75 | 6% | 40% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.