Jean Montero · Olympiacos shot chart
Jean Montero: Shot chart
At the rim he shoots 86% on 7 attempts. 38% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 6/7 | 86% | 78% | 1.71 | 12% | 17% | – |
| Paint | 10/24 | 42% | 47% | 0.83 | 41% | 10% | 29 |
| Mid-range | 2/4 | 50% | 42% | 1.00 | 7% | 0% | – |
| Wing threes | 8/20 | 40% | 35% | 1.20 | 34% | 38% | 63 |
| Top of the key 3 | 0/3 | 0% | 35% | 0.00 | 5% | – | – |
Assisted / self-created
- Made shots assisted: 6/29 (21%) · threes 38%
- Self-created: 23 baskets, 51 points · assisted 15 points
- Fastbreak: 2/2 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 26/65 · FG 40% · PPS 0.92
Top assisters to him: Evan Fournier (2), Tyler Dorsey (2), Sasha Vezenkov (1), Tyson Ward (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 79% at the rim (avg 78%), 14% of their shots
- Three-point defense: 37% (avg 36%), 46% of shots
- Opponent points per shot: 1.02 · 213 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 23/29 | 79% | 78% | 1.59 | 14% | 65% |
| Paint | 21/61 | 34% | 47% | 0.69 | 29% | 52% |
| Mid-range | 11/25 | 44% | 42% | 0.88 | 12% | 55% |
| Corner threes | 10/21 | 48% | 40% | 1.43 | 10% | 80% |
| Wing threes | 23/64 | 36% | 35% | 1.08 | 30% | 74% |
| Top of the key 3 | 3/13 | 23% | 35% | 0.69 | 6% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.