Jae Crowder · ASVEL shot chart
Jae Crowder: Shot chart
Shoots 60% from the top of the key and 50% from the corners, but 31% from the wings. 60% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 3/11 | 27% | 78% | 0.55 | 13% | 67% | – |
| Paint | 6/16 | 38% | 47% | 0.75 | 19% | 50% | 16 |
| Mid-range | 10/32 | 31% | 42% | 0.63 | 39% | 50% | 0 |
| Corner threes | 3/6 | 50% | 40% | 1.50 | 7% | 67% | – |
| Wing threes | 4/13 | 31% | 35% | 0.92 | 16% | 75% | – |
| Top of the key 3 | 3/5 | 60% | 35% | 1.80 | 6% | 33% | – |
Assisted / self-created
- Made shots assisted: 16/29 (55%) · threes 60%
- Self-created: 13 baskets, 30 points · assisted 38 points
- Fastbreak: 4/4 · FG 100% · PPS 2.50
- Second chance: 3/3 · FG 100% · PPS 2.33
- Half-court: 22/76 · FG 29% · PPS 0.67
Top assisters to him: Hugo Besson (5), Both Gach (4), Tyty Washington Jr (2), Tremont Waters (2), Myles Cale (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 62% at the rim (avg 78%), 24% of their shots
- Three-point defense: 38% (avg 36%), 43% of shots
- Opponent points per shot: 1.08 · 323 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 48/77 | 62% | 78% | 1.25 | 24% | 40% |
| Paint | 35/77 | 45% | 47% | 0.91 | 24% | 20% |
| Mid-range | 12/29 | 41% | 42% | 0.83 | 9% | 25% |
| Corner threes | 9/22 | 41% | 40% | 1.23 | 7% | 67% |
| Wing threes | 36/100 | 36% | 35% | 1.08 | 31% | 64% |
| Top of the key 3 | 8/18 | 44% | 35% | 1.33 | 6% | 63% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.