Hugo Besson · ASVEL shot chart
Hugo Besson: Shot chart
Shoots 55% from the corners, but 47% from the wings. 53% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 8/11 | 73% | 78% | 1.45 | 16% | 63% | – |
| Paint | 12/20 | 60% | 47% | 1.20 | 29% | 42% | 84 |
| Mid-range | 2/4 | 50% | 42% | 1.00 | 6% | 100% | – |
| Corner threes | 6/11 | 55% | 40% | 1.64 | 16% | 67% | – |
| Wing threes | 9/19 | 47% | 35% | 1.42 | 28% | 44% | 87 |
| Top of the key 3 | 0/3 | 0% | 35% | 0.00 | 4% | – | – |
Assisted / self-created
- Made shots assisted: 20/37 (54%) · threes 53%
- Self-created: 17 baskets, 41 points · assisted 48 points
- Fastbreak: 6/6 · FG 100% · PPS 2.00
- Second chance: 3/3 · FG 100% · PPS 2.67
- Half-court: 28/59 · FG 47% · PPS 1.17
Top assisters to him: Nathan Sestina (3), Both Gach (3), Jae Crowder (3), Marc-Owen Fodzo Dada (3), Tremont Waters (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 64% at the rim (avg 78%), 24% of their shots
- Three-point defense: 43% (avg 36%), 46% of shots
- Opponent points per shot: 1.20 · 294 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 45/70 | 64% | 78% | 1.29 | 24% | 44% |
| Paint | 37/71 | 52% | 47% | 1.04 | 24% | 22% |
| Mid-range | 8/17 | 47% | 42% | 0.94 | 6% | 25% |
| Corner threes | 11/20 | 55% | 40% | 1.65 | 7% | 64% |
| Wing threes | 38/100 | 38% | 35% | 1.14 | 34% | 66% |
| Top of the key 3 | 9/16 | 56% | 35% | 1.69 | 5% | 44% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.