David Lighty · ASVEL shot chart
David Lighty: Shot chart
80% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 0/1 | 0% | 78% | 0.00 | 4% | – | – |
| Paint | 5/5 | 100% | 47% | 2.00 | 22% | 60% | – |
| Mid-range | 4/6 | 67% | 42% | 1.33 | 26% | 0% | – |
| Corner threes | 3/4 | 75% | 40% | 2.25 | 17% | 67% | – |
| Wing threes | 2/7 | 29% | 35% | 0.86 | 30% | 100% | – |
Assisted / self-created
- Made shots assisted: 7/14 (50%) · threes 80%
- Self-created: 7 baskets, 15 points · assisted 18 points
- Fastbreak: 2/2 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 3.00
- Half-court: 11/20 · FG 55% · PPS 1.30
Top assisters to him: Tremont Waters (2), Nathan Sestina (1), Bodian Massa (1), Marc-Owen Fodzo Dada (1), Myles Cale (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 59% at the rim (avg 78%), 20% of their shots
- Three-point defense: 32% (avg 36%), 43% of shots
- Opponent points per shot: 1.02 · 161 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 19/32 | 59% | 78% | 1.19 | 20% | 58% |
| Paint | 26/48 | 54% | 47% | 1.08 | 30% | 50% |
| Mid-range | 4/12 | 33% | 42% | 0.67 | 7% | 0% |
| Corner threes | 3/7 | 43% | 40% | 1.29 | 4% | 67% |
| Wing threes | 13/47 | 28% | 35% | 0.83 | 29% | 69% |
| Top of the key 3 | 6/15 | 40% | 35% | 1.20 | 9% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.