BasketballStatsEuroLeague stats 2026-27 ΕΛESSRTR

Reyer Venice

Reyer Venice: Shot chart

Reyer Venice: 40% of shots are threes, 10% at the rim and 12% mid-range. 36% of baskets are assisted. Best zones vs the league: Rim, Mid-range; weakest: Top of the key 3, Paint.

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Zone efficiency

ZoneFGM/FGAFG%League avgPts/shotShareAssisted
Rim28/3288%75%1.7510%57%
Paint60/12747%48%0.9438%22%
Mid-range17/4043%36%0.8512%29%
Corner threes10/1663%39%1.885%60%
Wing threes30/8137%33%1.1124%43%
Top of the key 312/3732%33%0.9711%25%

Assisted

Assist network (most frequent connections)

Defensive profile (opponent shots)

ZoneFGM/FGAFG%League avgPts/shotShareAssisted
Rim31/4372%75%1.4413%29%
Paint64/12551%48%1.0239%30%
Mid-range8/3027%36%0.539%0%
Corner threes8/2138%39%1.147%75%
Wing threes23/7431%33%0.9323%22%
Top of the key 312/2941%33%1.249%33%
Methodology

Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.