Reyer Venice: Shot chart
Reyer Venice: 40% of shots are threes, 10% at the rim and 12% mid-range. 36% of baskets are assisted. Best zones vs the league: Rim, Mid-range; weakest: Top of the key 3, Paint.
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Zone efficiency
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 28/32 | 88% | 75% | 1.75 | 10% | 57% |
| Paint | 60/127 | 47% | 48% | 0.94 | 38% | 22% |
| Mid-range | 17/40 | 43% | 36% | 0.85 | 12% | 29% |
| Corner threes | 10/16 | 63% | 39% | 1.88 | 5% | 60% |
| Wing threes | 30/81 | 37% | 33% | 1.11 | 24% | 43% |
| Top of the key 3 | 12/37 | 32% | 33% | 0.97 | 11% | 25% |
Assisted
- Made shots assisted: 56/157 (36%) · threes 42%
- Self-created: 101 baskets, 232 points · assisted 134 points
- Fastbreak: 9/9 · FG 100% · PPS 2.33
- Second chance: 27/27 · FG 100% · PPS 2.30
- Half-court: 121/297 · FG 41% · PPS 0.95
Assist network (most frequent connections)
- Ky Bowman → Amedeo Tessitori: 3
- Glynn Watson → Amedeo Tessitori: 3
- 005390 → Erick Green: 2
- 005390 → Amedeo Tessitori: 2
- Ky Bowman → Jordan Parks: 2
- Leonardo Candi → Octavio Maretto: 2
- Enoch Boakye → Erick Green: 2
- Glynn Watson → Jordan Parks: 2
Defensive profile (opponent shots)
- Rim protection: opponents shoot 72% at the rim (avg 75%), 13% of their shots
- Three-point defense: 35% (avg 34%), 39% of shots
- Opponent points per shot: 1.04 · 322 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 31/43 | 72% | 75% | 1.44 | 13% | 29% |
| Paint | 64/125 | 51% | 48% | 1.02 | 39% | 30% |
| Mid-range | 8/30 | 27% | 36% | 0.53 | 9% | 0% |
| Corner threes | 8/21 | 38% | 39% | 1.14 | 7% | 75% |
| Wing threes | 23/74 | 31% | 33% | 0.93 | 23% | 22% |
| Top of the key 3 | 12/29 | 41% | 33% | 1.24 | 9% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.