Tornike Shengelia · Dubai Basketball shot chart
Tornike Shengelia: Shot chart
At the rim he shoots 80% on 5 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 4/5 | 80% | 78% | 1.60 | 14% | 50% | – |
| Paint | 8/20 | 40% | 47% | 0.80 | 56% | 38% | 22 |
| Mid-range | 0/3 | 0% | 42% | 0.00 | 8% | – | – |
| Corner threes | 1/3 | 33% | 40% | 1.00 | 8% | 100% | – |
| Wing threes | 2/5 | 40% | 35% | 1.20 | 14% | 100% | – |
Assisted / self-created
- Made shots assisted: 8/15 (53%) · threes 100%
- Self-created: 7 baskets, 14 points · assisted 19 points
- Fastbreak: 3/3 · FG 100% · PPS 2.33
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 11/32 · FG 34% · PPS 0.75
Top assisters to him: Thomas Walkup (2), Dwayne Bacon (2), 006540 (2), Mckinley Wright Iv (1), Elie Okobo (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 81% at the rim (avg 78%), 11% of their shots
- Three-point defense: 35% (avg 36%), 37% of shots
- Opponent points per shot: 1.04 · 196 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 17/21 | 81% | 78% | 1.62 | 11% | 47% |
| Paint | 40/81 | 49% | 47% | 0.99 | 41% | 30% |
| Mid-range | 7/22 | 32% | 42% | 0.64 | 11% | 57% |
| Corner threes | 3/10 | 30% | 40% | 0.90 | 5% | 100% |
| Wing threes | 16/45 | 36% | 35% | 1.07 | 23% | 69% |
| Top of the key 3 | 6/17 | 35% | 35% | 1.06 | 9% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.