Tomas Satoransky · Hapoel Tel Aviv shot chart
Tomas Satoransky: Shot chart
At the rim he shoots 100% on 6 attempts. 57% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 6/6 | 100% | 78% | 2.00 | 18% | 17% | – |
| Paint | 2/12 | 17% | 47% | 0.33 | 35% | 50% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 3% | – | – |
| Wing threes | 5/13 | 38% | 35% | 1.15 | 38% | 60% | – |
| Top of the key 3 | 2/2 | 100% | 35% | 3.00 | 6% | 50% | – |
Assisted / self-created
- Made shots assisted: 6/15 (40%) · threes 57%
- Self-created: 9 baskets, 21 points · assisted 16 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 2/2 · FG 100% · PPS 3.00
- Half-court: 12/31 · FG 39% · PPS 0.94
Top assisters to him: Vasilije Micic (3), Elijah Bryant (2), Amir Coffey (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 81% at the rim (avg 78%), 21% of their shots
- Three-point defense: 40% (avg 36%), 38% of shots
- Opponent points per shot: 1.11 · 322 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 56/69 | 81% | 78% | 1.62 | 21% | 52% |
| Paint | 32/88 | 36% | 47% | 0.73 | 27% | 34% |
| Mid-range | 17/43 | 40% | 42% | 0.79 | 13% | 29% |
| Corner threes | 8/16 | 50% | 40% | 1.50 | 5% | 100% |
| Wing threes | 32/83 | 39% | 35% | 1.16 | 26% | 66% |
| Top of the key 3 | 9/23 | 39% | 35% | 1.17 | 7% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.