Oscar Da Silva · Bayern Munich shot chart
Oscar Da Silva: Shot chart
At the rim he shoots 100% on 9 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 9/9 | 100% | 78% | 2.00 | 25% | 78% | – |
| Paint | 16/20 | 80% | 47% | 1.60 | 56% | 63% | 100 |
| Mid-range | 1/1 | 100% | 42% | 2.00 | 3% | 100% | – |
| Corner threes | 0/3 | 0% | 40% | 0.00 | 8% | – | – |
| Wing threes | 1/3 | 33% | 35% | 1.00 | 8% | 100% | – |
Assisted / self-created
- Made shots assisted: 19/27 (70%) · threes 100%
- Self-created: 8 baskets, 16 points · assisted 39 points
- Fastbreak: 3/3 · FG 100% · PPS 2.00
- Second chance: 8/8 · FG 100% · PPS 2.00
- Half-court: 16/25 · FG 64% · PPS 1.32
Top assisters to him: Duane Washington (6), Andreas Obst (4), Justinian Jessup (2), Marjon Beauchamp (2), Vladimir Lucic (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 85% at the rim (avg 78%), 21% of their shots
- Three-point defense: 38% (avg 36%), 46% of shots
- Opponent points per shot: 1.16 · 219 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 39/46 | 85% | 78% | 1.70 | 21% | 56% |
| Paint | 21/51 | 41% | 47% | 0.82 | 23% | 43% |
| Mid-range | 10/22 | 45% | 42% | 0.91 | 10% | 30% |
| Corner threes | 9/21 | 43% | 40% | 1.29 | 10% | 78% |
| Wing threes | 22/57 | 39% | 35% | 1.16 | 26% | 50% |
| Top of the key 3 | 7/22 | 32% | 35% | 0.95 | 10% | 57% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.