Nick Weiler-Babb · Crvena Zvezda shot chart
Nick Weiler-Babb: Shot chart
Shoots 21% from the wings, but 0% from the top of the key. 33% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/2 | 50% | 78% | 1.00 | 6% | 0% | – |
| Paint | 1/6 | 17% | 47% | 0.33 | 18% | 100% | – |
| Mid-range | 2/6 | 33% | 42% | 0.67 | 18% | 0% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 3% | – | – |
| Wing threes | 3/14 | 21% | 35% | 0.64 | 41% | 33% | – |
| Top of the key 3 | 0/5 | 0% | 35% | 0.00 | 15% | – | – |
Assisted / self-created
- Made shots assisted: 2/7 (29%) · threes 33%
- Self-created: 5 baskets, 12 points · assisted 5 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Half-court: 6/33 · FG 18% · PPS 0.45
Top assisters to him: Semi Ojeleye (1), Ognjen Dobric (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 69% at the rim (avg 78%), 18% of their shots
- Three-point defense: 27% (avg 36%), 40% of shots
- Opponent points per shot: 0.90 · 276 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 35/51 | 69% | 78% | 1.37 | 18% | 69% |
| Paint | 37/86 | 43% | 47% | 0.86 | 31% | 51% |
| Mid-range | 7/28 | 25% | 42% | 0.50 | 10% | 0% |
| Corner threes | 3/14 | 21% | 40% | 0.64 | 5% | 100% |
| Wing threes | 18/67 | 27% | 35% | 0.81 | 24% | 67% |
| Top of the key 3 | 9/30 | 30% | 35% | 0.90 | 11% | 44% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.