Nick Smith Jr · Real Madrid shot chart
Nick Smith Jr: Shot chart
83% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/1 | 100% | 78% | 2.00 | 3% | 100% | – |
| Paint | 8/15 | 53% | 47% | 1.07 | 47% | 25% | 68 |
| Mid-range | 0/3 | 0% | 42% | 0.00 | 9% | – | – |
| Corner threes | 1/1 | 100% | 40% | 3.00 | 3% | 100% | – |
| Wing threes | 3/10 | 30% | 35% | 0.90 | 31% | 100% | – |
| Top of the key 3 | 2/2 | 100% | 35% | 3.00 | 6% | 50% | – |
Assisted / self-created
- Made shots assisted: 8/15 (53%) · threes 83%
- Self-created: 7 baskets, 15 points · assisted 21 points
- Fastbreak: 3/3 · FG 100% · PPS 2.00
- Half-court: 12/29 · FG 41% · PPS 1.03
Top assisters to him: Mikael Jantunen (2), Theo Maledon (2), Facundo Campazzo (2), Andres Feliz (1), Timothe Luwawu-Cabarrot (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 93% at the rim (avg 78%), 11% of their shots
- Three-point defense: 38% (avg 36%), 36% of shots
- Opponent points per shot: 1.17 · 132 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 14/15 | 93% | 78% | 1.87 | 11% | 43% |
| Paint | 26/49 | 53% | 47% | 1.06 | 37% | 46% |
| Mid-range | 10/21 | 48% | 42% | 0.95 | 16% | 0% |
| Corner threes | 0/2 | 0% | 40% | 0.00 | 2% | – |
| Wing threes | 14/35 | 40% | 35% | 1.20 | 27% | 71% |
| Top of the key 3 | 4/10 | 40% | 35% | 1.20 | 8% | 75% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.