Metecan Birsen · Besiktas shot chart
Metecan Birsen: Shot chart
100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 3/3 | 100% | 78% | 2.00 | 12% | 67% | – |
| Paint | 4/11 | 36% | 47% | 0.73 | 42% | 25% | – |
| Mid-range | 0/1 | 0% | 42% | 0.00 | 4% | – | – |
| Corner threes | 2/2 | 100% | 40% | 3.00 | 8% | 100% | – |
| Wing threes | 2/7 | 29% | 35% | 0.86 | 27% | 100% | – |
| Top of the key 3 | 0/2 | 0% | 35% | 0.00 | 8% | – | – |
Assisted / self-created
- Made shots assisted: 7/11 (64%) · threes 100%
- Self-created: 4 baskets, 8 points · assisted 18 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 2/2 · FG 100% · PPS 2.00
- Half-court: 8/23 · FG 35% · PPS 0.87
Top assisters to him: Jaylen Nowell (2), Scottie Wilbekin (2), David Dejulius (2), Eugene Omoruyi (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 92% at the rim (avg 78%), 19% of their shots
- Three-point defense: 40% (avg 36%), 37% of shots
- Opponent points per shot: 1.17 · 135 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 23/25 | 92% | 78% | 1.84 | 19% | 61% |
| Paint | 22/50 | 44% | 47% | 0.88 | 37% | 36% |
| Mid-range | 4/10 | 40% | 42% | 0.80 | 7% | 25% |
| Corner threes | 1/4 | 25% | 40% | 0.75 | 3% | 100% |
| Wing threes | 13/33 | 39% | 35% | 1.18 | 24% | 62% |
| Top of the key 3 | 6/13 | 46% | 35% | 1.38 | 10% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.