Mbaye Ndiaye · Olympiacos shot chart
Mbaye Ndiaye: Shot chart
Shoots 50% from the corners, but 40% from the wings. 80% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 14/15 | 93% | 78% | 1.87 | 44% | 79% | 90 |
| Paint | 3/5 | 60% | 47% | 1.20 | 15% | 33% | – |
| Mid-range | 0/1 | 0% | 42% | 0.00 | 3% | – | – |
| Corner threes | 3/6 | 50% | 40% | 1.50 | 18% | 67% | – |
| Wing threes | 2/5 | 40% | 35% | 1.20 | 15% | 100% | – |
| Top of the key 3 | 0/2 | 0% | 35% | 0.00 | 6% | – | – |
Assisted / self-created
- Made shots assisted: 20/32 (63%) · threes 80%
- Self-created: 12 baskets, 25 points · assisted 44 points
- Second chance: 4/4 · FG 100% · PPS 2.00
- Half-court: 28/41 · FG 68% · PPS 1.49
Top assisters to him: Jean Montero (9), Codi Miller-Mcintyre (3), Tyrique Jones (3), 003048 (2), Nikola Milutinov (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 85% at the rim (avg 78%), 15% of their shots
- Three-point defense: 37% (avg 36%), 49% of shots
- Opponent points per shot: 1.10 · 226 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 29/34 | 85% | 78% | 1.71 | 15% | 62% |
| Paint | 22/52 | 42% | 47% | 0.85 | 23% | 45% |
| Mid-range | 12/29 | 41% | 42% | 0.83 | 13% | 50% |
| Corner threes | 8/17 | 47% | 40% | 1.41 | 8% | 75% |
| Wing threes | 33/80 | 41% | 35% | 1.24 | 35% | 85% |
| Top of the key 3 | 0/14 | 0% | 35% | 0.00 | 6% | – |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.