Kyle Allman · Partizan shot chart
Kyle Allman: Shot chart
75% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 4/4 | 100% | 78% | 2.00 | 10% | 25% | – |
| Paint | 5/11 | 45% | 47% | 0.91 | 28% | 0% | – |
| Mid-range | 1/11 | 9% | 42% | 0.18 | 28% | 0% | – |
| Corner threes | 0/2 | 0% | 40% | 0.00 | 5% | – | – |
| Wing threes | 4/11 | 36% | 35% | 1.09 | 28% | 75% | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 3% | – | – |
Assisted / self-created
- Made shots assisted: 4/14 (29%) · threes 75%
- Self-created: 10 baskets, 21 points · assisted 11 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 3.00
- Half-court: 12/38 · FG 32% · PPS 0.71
Top assisters to him: Carlik Jones (1), Arijan Lakic (1), Luca Vildoza (1), Nikola Tanaskovic (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 79% at the rim (avg 78%), 17% of their shots
- Three-point defense: 40% (avg 36%), 39% of shots
- Opponent points per shot: 1.19 · 199 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 26/33 | 79% | 78% | 1.58 | 17% | 54% |
| Paint | 39/74 | 53% | 47% | 1.05 | 37% | 41% |
| Mid-range | 7/14 | 50% | 42% | 1.00 | 7% | 14% |
| Corner threes | 2/10 | 20% | 40% | 0.60 | 5% | 50% |
| Wing threes | 23/57 | 40% | 35% | 1.21 | 29% | 61% |
| Top of the key 3 | 6/11 | 55% | 35% | 1.64 | 6% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.