Kevarrius Hayes · Partizan shot chart
Kevarrius Hayes: Shot chart
At the rim he shoots 74% on 27 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 20/27 | 74% | 78% | 1.48 | 49% | 70% | 29 |
| Paint | 9/22 | 41% | 47% | 0.82 | 40% | 78% | 25 |
| Mid-range | 2/5 | 40% | 42% | 0.80 | 9% | 100% | – |
| Wing threes | 1/1 | 100% | 35% | 3.00 | 2% | 100% | – |
Assisted / self-created
- Made shots assisted: 24/32 (75%) · threes 100%
- Self-created: 8 baskets, 16 points · assisted 49 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 9/9 · FG 100% · PPS 2.00
- Half-court: 22/45 · FG 49% · PPS 1.00
Top assisters to him: Carlik Jones (10), Alessandro Pajola (5), Luca Vildoza (3), Ethan Thompson (3), Kyle Allman (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 67% at the rim (avg 78%), 18% of their shots
- Three-point defense: 32% (avg 36%), 42% of shots
- Opponent points per shot: 1.01 · 272 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 32/48 | 67% | 78% | 1.33 | 18% | 63% |
| Paint | 38/85 | 45% | 47% | 0.89 | 31% | 34% |
| Mid-range | 14/26 | 54% | 42% | 1.08 | 10% | 14% |
| Corner threes | 4/12 | 33% | 40% | 1.00 | 4% | 100% |
| Wing threes | 24/80 | 30% | 35% | 0.90 | 29% | 58% |
| Top of the key 3 | 8/21 | 38% | 35% | 1.14 | 8% | 63% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.