Justus Hollatz · Bayern Munich shot chart
Justus Hollatz: Shot chart
100% of his made threes are assisted.
…
Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/1 | 100% | 78% | 2.00 | 8% | 0% | – |
| Paint | 2/5 | 40% | 47% | 0.80 | 42% | 50% | – |
| Mid-range | 0/1 | 0% | 42% | 0.00 | 8% | – | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 8% | – | – |
| Wing threes | 2/3 | 67% | 35% | 2.00 | 25% | 100% | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 8% | – | – |
Assisted / self-created
- Made shots assisted: 3/5 (60%) · threes 100%
- Self-created: 2 baskets, 4 points · assisted 8 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 2/2 · FG 100% · PPS 2.00
- Half-court: 2/9 · FG 22% · PPS 0.67
Top assisters to him: Austin Wiley (1), Johannes Thiemann (1), Oscar Da Silva (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 75% at the rim (avg 78%), 17% of their shots
- Three-point defense: 33% (avg 36%), 45% of shots
- Opponent points per shot: 1.04 · 96 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 12/16 | 75% | 78% | 1.50 | 17% | 50% |
| Paint | 13/29 | 45% | 47% | 0.90 | 30% | 38% |
| Mid-range | 4/8 | 50% | 42% | 1.00 | 8% | 0% |
| Corner threes | 3/6 | 50% | 40% | 1.50 | 6% | 67% |
| Wing threes | 8/25 | 32% | 35% | 0.96 | 26% | 75% |
| Top of the key 3 | 3/12 | 25% | 35% | 0.75 | 13% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.