Jaron Blossomgame · Dubai Basketball shot chart
Jaron Blossomgame: Shot chart
At the rim he shoots 89% on 19 attempts. 67% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 17/19 | 89% | 78% | 1.79 | 45% | 76% | 76 |
| Paint | 4/14 | 29% | 47% | 0.57 | 33% | 50% | – |
| Corner threes | 3/6 | 50% | 40% | 1.50 | 14% | 67% | – |
| Wing threes | 0/2 | 0% | 35% | 0.00 | 5% | – | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 2% | – | – |
Assisted / self-created
- Made shots assisted: 17/24 (71%) · threes 67%
- Self-created: 7 baskets, 15 points · assisted 36 points
- Fastbreak: 8/8 · FG 100% · PPS 2.00
- Second chance: 4/4 · FG 100% · PPS 2.00
- Half-court: 12/30 · FG 40% · PPS 0.90
Top assisters to him: Mckinley Wright Iv (5), Elie Okobo (4), Dwayne Bacon (4), Mamadi Diakite (2), Thomas Walkup (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 78% at the rim (avg 78%), 12% of their shots
- Three-point defense: 36% (avg 36%), 42% of shots
- Opponent points per shot: 1.12 · 274 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 25/32 | 78% | 78% | 1.56 | 12% | 44% |
| Paint | 54/96 | 56% | 47% | 1.13 | 35% | 41% |
| Mid-range | 13/32 | 41% | 42% | 0.81 | 12% | 8% |
| Corner threes | 11/20 | 55% | 40% | 1.65 | 7% | 100% |
| Wing threes | 23/73 | 32% | 35% | 0.95 | 27% | 65% |
| Top of the key 3 | 7/21 | 33% | 35% | 1.00 | 8% | 43% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.