Davion Mintz · Dubai Basketball shot chart
Davion Mintz: Shot chart
100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 0/1 | 0% | 78% | 0.00 | 5% | – | – |
| Paint | 2/3 | 67% | 47% | 1.33 | 14% | 50% | – |
| Mid-range | 0/3 | 0% | 42% | 0.00 | 14% | – | – |
| Corner threes | 1/2 | 50% | 40% | 1.50 | 9% | 100% | – |
| Wing threes | 3/10 | 30% | 35% | 0.90 | 45% | 100% | – |
| Top of the key 3 | 0/3 | 0% | 35% | 0.00 | 14% | – | – |
Assisted / self-created
- Made shots assisted: 5/6 (83%) · threes 100%
- Self-created: 1 baskets, 2 points · assisted 14 points
- Fastbreak: 2/2 · FG 100% · PPS 2.50
- Second chance: 1/1 · FG 100% · PPS 3.00
- Half-court: 3/19 · FG 16% · PPS 0.42
Top assisters to him: Mckinley Wright Iv (3), Mamadi Diakite (1), Dwayne Bacon (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 78% at the rim (avg 78%), 6% of their shots
- Three-point defense: 35% (avg 36%), 42% of shots
- Opponent points per shot: 1.15 · 149 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 7/9 | 78% | 78% | 1.56 | 6% | 43% |
| Paint | 36/58 | 62% | 47% | 1.24 | 39% | 42% |
| Mid-range | 10/19 | 53% | 42% | 1.05 | 13% | 40% |
| Corner threes | 2/8 | 25% | 40% | 0.75 | 5% | 100% |
| Wing threes | 17/43 | 40% | 35% | 1.19 | 29% | 76% |
| Top of the key 3 | 3/12 | 25% | 35% | 0.75 | 8% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.