David Dejulius · Besiktas shot chart
David Dejulius: Shot chart
100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/3 | 33% | 78% | 0.67 | 10% | 100% | – |
| Paint | 8/18 | 44% | 47% | 0.89 | 58% | 13% | 39 |
| Mid-range | 2/4 | 50% | 42% | 1.00 | 13% | 50% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 3% | – | – |
| Wing threes | 2/4 | 50% | 35% | 1.50 | 13% | 100% | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 3% | – | – |
Assisted / self-created
- Made shots assisted: 5/13 (38%) · threes 100%
- Self-created: 8 baskets, 16 points · assisted 12 points
- Fastbreak: 2/2 · FG 100% · PPS 2.50
- Half-court: 11/29 · FG 38% · PPS 0.79
Top assisters to him: Wenyen Gabriel (2), Conor Morgan (1), Eugene Omoruyi (1), 013403 (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 86% at the rim (avg 78%), 19% of their shots
- Three-point defense: 35% (avg 36%), 35% of shots
- Opponent points per shot: 1.15 · 154 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 25/29 | 86% | 78% | 1.72 | 19% | 52% |
| Paint | 29/59 | 49% | 47% | 0.98 | 38% | 38% |
| Mid-range | 6/12 | 50% | 42% | 1.00 | 8% | 0% |
| Corner threes | 1/5 | 20% | 40% | 0.60 | 3% | 100% |
| Wing threes | 13/34 | 38% | 35% | 1.15 | 22% | 69% |
| Top of the key 3 | 5/15 | 33% | 35% | 1.00 | 10% | 40% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.