Bruno Caboclo · Hapoel Tel Aviv shot chart
Bruno Caboclo: Shot chart
Shoots 44% from the wings, but 40% from the corners. 88% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/1 | 100% | 78% | 2.00 | 4% | 0% | – |
| Paint | 5/7 | 71% | 47% | 1.43 | 28% | 80% | – |
| Corner threes | 2/5 | 40% | 40% | 1.20 | 20% | 100% | – |
| Wing threes | 4/9 | 44% | 35% | 1.33 | 36% | 75% | – |
| Top of the key 3 | 2/3 | 67% | 35% | 2.00 | 12% | 100% | – |
Assisted / self-created
- Made shots assisted: 11/14 (79%) · threes 88%
- Self-created: 3 baskets, 7 points · assisted 29 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 12/23 · FG 52% · PPS 1.39
Top assisters to him: Elijah Bryant (3), Tomas Satoransky (3), 008912 (2), Antonio Blakeney (1), Eugene German (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 88% at the rim (avg 78%), 20% of their shots
- Three-point defense: 39% (avg 36%), 39% of shots
- Opponent points per shot: 1.35 · 80 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 14/16 | 88% | 78% | 1.75 | 20% | 57% |
| Paint | 15/20 | 75% | 47% | 1.50 | 25% | 40% |
| Mid-range | 7/13 | 54% | 42% | 1.08 | 16% | 14% |
| Corner threes | 1/4 | 25% | 40% | 0.75 | 5% | 100% |
| Wing threes | 8/21 | 38% | 35% | 1.14 | 26% | 63% |
| Top of the key 3 | 3/6 | 50% | 35% | 1.50 | 8% | 0% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.