Berk Ugurlu · Besiktas shot chart
Berk Ugurlu: Shot chart
100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/2 | 100% | 78% | 2.00 | 13% | 50% | – |
| Paint | 3/6 | 50% | 47% | 1.00 | 38% | 67% | – |
| Corner threes | 0/2 | 0% | 40% | 0.00 | 13% | – | – |
| Wing threes | 2/5 | 40% | 35% | 1.20 | 31% | 100% | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 6% | – | – |
Assisted / self-created
- Made shots assisted: 5/7 (71%) · threes 100%
- Self-created: 2 baskets, 4 points · assisted 12 points
- Fastbreak: 2/2 · FG 100% · PPS 2.00
- Half-court: 5/14 · FG 36% · PPS 0.86
Top assisters to him: Jaylen Nowell (1), Ante Zizic (1), Anthony Brown (1), Scottie Wilbekin (1), Conor Morgan (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 81% at the rim (avg 78%), 24% of their shots
- Three-point defense: 43% (avg 36%), 33% of shots
- Opponent points per shot: 1.18 · 156 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 30/37 | 81% | 78% | 1.62 | 24% | 77% |
| Paint | 21/43 | 49% | 47% | 0.98 | 28% | 43% |
| Mid-range | 8/25 | 32% | 42% | 0.64 | 16% | 38% |
| Corner threes | 4/7 | 57% | 40% | 1.71 | 4% | 100% |
| Wing threes | 15/37 | 41% | 35% | 1.22 | 24% | 60% |
| Top of the key 3 | 3/7 | 43% | 35% | 1.29 | 4% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.