Amir Coffey · Hapoel Tel Aviv shot chart
Amir Coffey: Shot chart
At the rim he shoots 83% on 6 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 5/6 | 83% | 78% | 1.67 | 24% | 40% | – |
| Paint | 3/9 | 33% | 47% | 0.67 | 36% | 0% | – |
| Mid-range | 2/3 | 67% | 42% | 1.33 | 12% | 0% | – |
| Corner threes | 1/3 | 33% | 40% | 1.00 | 12% | 100% | – |
| Wing threes | 0/4 | 0% | 35% | 0.00 | 16% | – | – |
Assisted / self-created
- Made shots assisted: 3/11 (27%) · threes 100%
- Self-created: 8 baskets, 16 points · assisted 7 points
- Fastbreak: 3/3 · FG 100% · PPS 2.00
- Second chance: 2/2 · FG 100% · PPS 2.00
- Half-court: 6/20 · FG 30% · PPS 0.65
Top assisters to him: Ish Wainright (1), Tomas Satoransky (1), Eugene German (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 82% at the rim (avg 78%), 24% of their shots
- Three-point defense: 28% (avg 36%), 37% of shots
- Opponent points per shot: 1.02 · 188 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 37/45 | 82% | 78% | 1.64 | 24% | 57% |
| Paint | 24/54 | 44% | 47% | 0.89 | 29% | 21% |
| Mid-range | 6/20 | 30% | 42% | 0.60 | 11% | 33% |
| Corner threes | 2/5 | 40% | 40% | 1.20 | 3% | 100% |
| Wing threes | 13/48 | 27% | 35% | 0.81 | 26% | 69% |
| Top of the key 3 | 4/16 | 25% | 35% | 0.75 | 9% | 50% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.