BasketballStatsEuroLeague stats 2026-27 ΕΛESSRTR

Slask

Slask: Shot chart

Slask: 31% of shots are threes, 20% at the rim and 13% mid-range. 52% of baskets are assisted. Best zones vs the league: Rim, Wing threes; weakest: Paint, Mid-range.

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Zone efficiency

ZoneFGM/FGAFG%League avgPts/shotShareAssisted
Rim53/6384%75%1.6820%58%
Paint46/11042%48%0.8435%33%
Mid-range15/4236%36%0.7113%13%
Corner threes7/1354%39%1.624%100%
Wing threes24/6239%33%1.1620%92%
Top of the key 34/2317%33%0.527%25%

Assisted

Assist network (most frequent connections)

Defensive profile (opponent shots)

ZoneFGM/FGAFG%League avgPts/shotShareAssisted
Rim38/4781%75%1.6215%76%
Paint56/8963%48%1.2628%36%
Mid-range8/2631%36%0.628%38%
Corner threes11/2348%39%1.437%82%
Wing threes31/9931%33%0.9431%74%
Top of the key 312/3435%33%1.0611%58%
Methodology

Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.