Wade Baldwin Iv · Fenerbahce shot chart
Wade Baldwin Iv: Shot chart
Shoots 27% from the top of the key, but 16% from the wings. 57% of his made threes are assisted.
…
Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 7/8 | 88% | 78% | 1.75 | 10% | 14% | – |
| Paint | 14/22 | 64% | 47% | 1.27 | 28% | 7% | 90 |
| Mid-range | 11/17 | 65% | 42% | 1.29 | 22% | 27% | 100 |
| Corner threes | 1/2 | 50% | 40% | 1.50 | 3% | 100% | – |
| Wing threes | 3/19 | 16% | 35% | 0.47 | 24% | 67% | 3 |
| Top of the key 3 | 3/11 | 27% | 35% | 0.82 | 14% | 33% | – |
Assisted / self-created
- Made shots assisted: 9/39 (23%) · threes 57%
- Self-created: 30 baskets, 63 points · assisted 22 points
- Fastbreak: 4/4 · FG 100% · PPS 2.00
- Second chance: 7/7 · FG 100% · PPS 2.29
- Half-court: 28/68 · FG 41% · PPS 0.90
Top assisters to him: Shane Larkin (3), Ignas Sargiunas (2), Braxton Key (1), Will Clyburn (1), Nicolo Melli (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 73% at the rim (avg 78%), 19% of their shots
- Three-point defense: 24% (avg 36%), 40% of shots
- Opponent points per shot: 0.85 · 336 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 46/63 | 73% | 78% | 1.46 | 19% | 39% |
| Paint | 35/98 | 36% | 47% | 0.71 | 29% | 34% |
| Mid-range | 14/42 | 33% | 42% | 0.67 | 13% | 21% |
| Corner threes | 5/23 | 22% | 40% | 0.65 | 7% | 100% |
| Wing threes | 19/76 | 25% | 35% | 0.75 | 23% | 37% |
| Top of the key 3 | 8/34 | 24% | 35% | 0.71 | 10% | 13% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.