Umoja Gibson · Barcelona shot chart
Umoja Gibson: Shot chart
60% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 3/3 | 100% | 78% | 2.00 | 6% | 0% | – |
| Paint | 9/13 | 69% | 47% | 1.38 | 26% | 0% | – |
| Mid-range | 2/5 | 40% | 42% | 0.80 | 10% | 0% | – |
| Corner threes | 2/2 | 100% | 40% | 3.00 | 4% | 50% | – |
| Wing threes | 11/23 | 48% | 35% | 1.43 | 46% | 64% | 88 |
| Top of the key 3 | 2/4 | 50% | 35% | 1.50 | 8% | 50% | – |
Assisted / self-created
- Made shots assisted: 9/29 (31%) · threes 60%
- Self-created: 20 baskets, 46 points · assisted 27 points
- Fastbreak: 4/4 · FG 100% · PPS 2.50
- Second chance: 6/6 · FG 100% · PPS 2.67
- Half-court: 19/40 · FG 48% · PPS 1.18
Top assisters to him: Joel Parra (2), 010062 (2), Olek Balcerowski (1), Olivier Nkamhoua (1), Tyrese Martin (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 81% at the rim (avg 78%), 10% of their shots
- Three-point defense: 30% (avg 36%), 42% of shots
- Opponent points per shot: 1.01 · 205 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 17/21 | 81% | 78% | 1.62 | 10% | 53% |
| Paint | 38/74 | 51% | 47% | 1.03 | 36% | 45% |
| Mid-range | 10/23 | 43% | 42% | 0.87 | 11% | 10% |
| Corner threes | 4/15 | 27% | 40% | 0.80 | 7% | 75% |
| Wing threes | 13/49 | 27% | 35% | 0.80 | 24% | 54% |
| Top of the key 3 | 9/23 | 39% | 35% | 1.17 | 11% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.