Tj Warren · Paris Basketball shot chart
Tj Warren: Shot chart
86% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 3/3 | 100% | 78% | 2.00 | 6% | 67% | – |
| Paint | 14/20 | 70% | 47% | 1.40 | 42% | 50% | 96 |
| Mid-range | 4/6 | 67% | 42% | 1.33 | 13% | 50% | – |
| Corner threes | 1/2 | 50% | 40% | 1.50 | 4% | 100% | – |
| Wing threes | 5/15 | 33% | 35% | 1.00 | 31% | 80% | 43 |
| Top of the key 3 | 1/2 | 50% | 35% | 1.50 | 4% | 100% | – |
Assisted / self-created
- Made shots assisted: 17/28 (61%) · threes 86%
- Self-created: 11 baskets, 23 points · assisted 40 points
- Fastbreak: 7/7 · FG 100% · PPS 2.14
- Second chance: 4/4 · FG 100% · PPS 2.25
- Half-court: 18/38 · FG 47% · PPS 1.08
Top assisters to him: Terry Tarpey (2), Sebastian Herrera (2), Jared Rhoden (2), Tyson Etienne (2), Mouhamed Faye (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 76% at the rim (avg 78%), 19% of their shots
- Three-point defense: 44% (avg 36%), 36% of shots
- Opponent points per shot: 1.23 · 151 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 22/29 | 76% | 78% | 1.52 | 19% | 59% |
| Paint | 27/51 | 53% | 47% | 1.06 | 34% | 33% |
| Mid-range | 8/17 | 47% | 42% | 0.94 | 11% | 63% |
| Corner threes | 5/10 | 50% | 40% | 1.50 | 7% | 60% |
| Wing threes | 17/38 | 45% | 35% | 1.34 | 25% | 65% |
| Top of the key 3 | 2/6 | 33% | 35% | 1.00 | 4% | 50% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.