Shane Larkin · Fenerbahce shot chart
Shane Larkin: Shot chart
Shoots 40% from the corners, but 20% from the top of the key. 60% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 3/3 | 100% | 78% | 2.00 | 12% | 67% | – |
| Paint | 3/6 | 50% | 47% | 1.00 | 23% | 33% | – |
| Mid-range | 1/3 | 33% | 42% | 0.67 | 12% | 0% | – |
| Corner threes | 2/5 | 40% | 40% | 1.20 | 19% | 100% | – |
| Wing threes | 2/4 | 50% | 35% | 1.50 | 15% | 50% | – |
| Top of the key 3 | 1/5 | 20% | 35% | 0.60 | 19% | 0% | – |
Assisted / self-created
- Made shots assisted: 6/12 (50%) · threes 60%
- Self-created: 6 baskets, 14 points · assisted 15 points
- Second chance: 2/2 · FG 100% · PPS 2.50
- Half-court: 10/24 · FG 42% · PPS 1.00
Top assisters to him: Wade Baldwin Iv (2), Trent Forrest (2), Sertac Sanli (1), Braxton Key (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 61% at the rim (avg 78%), 18% of their shots
- Three-point defense: 28% (avg 36%), 38% of shots
- Opponent points per shot: 0.86 · 154 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 17/28 | 61% | 78% | 1.21 | 18% | 35% |
| Paint | 19/49 | 39% | 47% | 0.78 | 32% | 42% |
| Mid-range | 6/19 | 32% | 42% | 0.63 | 12% | 17% |
| Corner threes | 2/7 | 29% | 40% | 0.86 | 5% | 100% |
| Wing threes | 11/35 | 31% | 35% | 0.94 | 23% | 27% |
| Top of the key 3 | 3/16 | 19% | 35% | 0.56 | 10% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.