Sertac Sanli · Fenerbahce shot chart
Sertac Sanli: Shot chart
80% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/3 | 67% | 78% | 1.33 | 10% | 50% | – |
| Paint | 2/4 | 50% | 47% | 1.00 | 13% | 100% | – |
| Mid-range | 4/7 | 57% | 42% | 1.14 | 23% | 75% | – |
| Corner threes | 0/2 | 0% | 40% | 0.00 | 7% | – | – |
| Wing threes | 5/10 | 50% | 35% | 1.50 | 33% | 80% | – |
| Top of the key 3 | 0/4 | 0% | 35% | 0.00 | 13% | – | – |
Assisted / self-created
- Made shots assisted: 10/13 (77%) · threes 80%
- Self-created: 3 baskets, 7 points · assisted 24 points
- Fastbreak: 1/1 · FG 100% · PPS 3.00
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 11/28 · FG 39% · PPS 0.93
Top assisters to him: Wade Baldwin Iv (3), Shavon Shields (2), Trent Forrest (1), Ignas Sargiunas (1), Talen Horton Tucker (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 66% at the rim (avg 78%), 21% of their shots
- Three-point defense: 31% (avg 36%), 36% of shots
- Opponent points per shot: 1.01 · 163 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 23/35 | 66% | 78% | 1.31 | 21% | 43% |
| Paint | 19/42 | 45% | 47% | 0.90 | 26% | 47% |
| Mid-range | 13/27 | 48% | 42% | 0.96 | 17% | 15% |
| Corner threes | 2/4 | 50% | 40% | 1.50 | 2% | 100% |
| Wing threes | 12/34 | 35% | 35% | 1.06 | 21% | 58% |
| Top of the key 3 | 4/21 | 19% | 35% | 0.57 | 13% | 75% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.