Sebastian Herrera · Paris Basketball shot chart
Sebastian Herrera: Shot chart
Shoots 40% from the wings, but 40% from the top of the key. 96% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/1 | 100% | 78% | 2.00 | 1% | 0% | – |
| Paint | 3/7 | 43% | 47% | 0.86 | 10% | 33% | – |
| Mid-range | 0/1 | 0% | 42% | 0.00 | 1% | – | – |
| Corner threes | 2/4 | 50% | 40% | 1.50 | 5% | 100% | – |
| Wing threes | 18/45 | 40% | 35% | 1.20 | 62% | 94% | 63 |
| Top of the key 3 | 6/15 | 40% | 35% | 1.20 | 21% | 100% | 63 |
Assisted / self-created
- Made shots assisted: 26/30 (87%) · threes 96%
- Self-created: 4 baskets, 9 points · assisted 77 points
- Fastbreak: 5/5 · FG 100% · PPS 3.00
- Second chance: 4/4 · FG 100% · PPS 2.75
- Half-court: 21/64 · FG 33% · PPS 0.94
Top assisters to him: Tyson Etienne (7), Nadir Hifi (5), Mouhamed Faye (4), Alize Johnson (3), Allan Dokossi (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 72% at the rim (avg 78%), 14% of their shots
- Three-point defense: 32% (avg 36%), 39% of shots
- Opponent points per shot: 1.06 · 304 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 31/43 | 72% | 78% | 1.44 | 14% | 65% |
| Paint | 59/108 | 55% | 47% | 1.09 | 36% | 37% |
| Mid-range | 14/33 | 42% | 42% | 0.85 | 11% | 50% |
| Corner threes | 3/12 | 25% | 40% | 0.75 | 4% | 100% |
| Wing threes | 29/89 | 33% | 35% | 0.98 | 29% | 66% |
| Top of the key 3 | 6/19 | 32% | 35% | 0.95 | 6% | 50% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.