Rj Cole · Olimpia Milano shot chart
Rj Cole: Shot chart
At the rim he shoots 88% on 8 attempts. 67% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 7/8 | 88% | 78% | 1.75 | 12% | 0% | – |
| Paint | 9/23 | 39% | 47% | 0.78 | 35% | 22% | 19 |
| Mid-range | 6/11 | 55% | 42% | 1.09 | 17% | 17% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 2% | – | – |
| Wing threes | 7/19 | 37% | 35% | 1.11 | 29% | 86% | 53 |
| Top of the key 3 | 2/3 | 67% | 35% | 2.00 | 5% | 0% | – |
Assisted / self-created
- Made shots assisted: 9/31 (29%) · threes 67%
- Self-created: 22 baskets, 47 points · assisted 24 points
- Fastbreak: 3/3 · FG 100% · PPS 2.00
- Second chance: 2/2 · FG 100% · PPS 2.50
- Half-court: 26/60 · FG 43% · PPS 1.00
Top assisters to him: Devon Hall (5), Devin Booker (2), Jason Burnell (1), Leandro Bolmaro (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 80% at the rim (avg 78%), 21% of their shots
- Three-point defense: 36% (avg 36%), 38% of shots
- Opponent points per shot: 1.12 · 269 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 45/56 | 80% | 78% | 1.61 | 21% | 60% |
| Paint | 34/78 | 44% | 47% | 0.87 | 29% | 24% |
| Mid-range | 16/32 | 50% | 42% | 1.00 | 12% | 13% |
| Corner threes | 8/17 | 47% | 40% | 1.41 | 6% | 75% |
| Wing threes | 22/67 | 33% | 35% | 0.99 | 25% | 64% |
| Top of the key 3 | 7/19 | 37% | 35% | 1.11 | 7% | 57% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.