Panagiotis Kalaitzakis · Panathinaikos shot chart
Panagiotis Kalaitzakis: Shot chart
Shoots 40% from the corners, but 29% from the wings. 75% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 0/1 | 0% | 78% | 0.00 | 5% | – | – |
| Paint | 0/1 | 0% | 47% | 0.00 | 5% | – | – |
| Mid-range | 1/5 | 20% | 42% | 0.40 | 26% | 100% | – |
| Corner threes | 2/5 | 40% | 40% | 1.20 | 26% | 100% | – |
| Wing threes | 2/7 | 29% | 35% | 0.86 | 37% | 50% | – |
Assisted / self-created
- Made shots assisted: 4/5 (80%) · threes 75%
- Self-created: 1 baskets, 3 points · assisted 11 points
- Fastbreak: 1/1 · FG 100% · PPS 3.00
- Half-court: 4/18 · FG 22% · PPS 0.61
Top assisters to him: Eleftherios Mantzoukas (2), Guerschon Yabusele (1), Jerian Grant (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 85% at the rim (avg 78%), 19% of their shots
- Three-point defense: 27% (avg 36%), 44% of shots
- Opponent points per shot: 1.00 · 143 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 23/27 | 85% | 78% | 1.70 | 19% | 43% |
| Paint | 18/40 | 45% | 47% | 0.90 | 28% | 39% |
| Mid-range | 5/13 | 38% | 42% | 0.77 | 9% | 40% |
| Corner threes | 3/14 | 21% | 40% | 0.64 | 10% | 100% |
| Wing threes | 10/40 | 25% | 35% | 0.75 | 28% | 90% |
| Top of the key 3 | 4/9 | 44% | 35% | 1.33 | 6% | 50% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.