Mikael Jantunen · Real Madrid shot chart
Mikael Jantunen: Shot chart
86% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/4 | 50% | 78% | 1.00 | 11% | 100% | – |
| Paint | 9/10 | 90% | 47% | 1.80 | 29% | 56% | – |
| Mid-range | 1/4 | 25% | 42% | 0.50 | 11% | 100% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 3% | – | – |
| Wing threes | 7/15 | 47% | 35% | 1.40 | 43% | 86% | 84 |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 3% | – | – |
Assisted / self-created
- Made shots assisted: 14/19 (74%) · threes 86%
- Self-created: 5 baskets, 11 points · assisted 34 points
- Fastbreak: 1/1 · FG 100% · PPS 3.00
- Second chance: 2/2 · FG 100% · PPS 2.50
- Half-court: 16/32 · FG 50% · PPS 1.16
Top assisters to him: Theo Maledon (6), Andres Feliz (3), Facundo Campazzo (2), Jaime Pradilla (1), Alberto Abalde (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 94% at the rim (avg 78%), 13% of their shots
- Three-point defense: 38% (avg 36%), 35% of shots
- Opponent points per shot: 1.09 · 254 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 32/34 | 94% | 78% | 1.88 | 13% | 34% |
| Paint | 40/84 | 48% | 47% | 0.95 | 33% | 40% |
| Mid-range | 16/47 | 34% | 42% | 0.68 | 19% | 13% |
| Corner threes | 3/7 | 43% | 40% | 1.29 | 3% | 100% |
| Wing threes | 25/62 | 40% | 35% | 1.21 | 24% | 60% |
| Top of the key 3 | 6/20 | 30% | 35% | 0.90 | 8% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.