Leopold Cavaliere · Paris Basketball shot chart
Leopold Cavaliere: Shot chart
At the rim he shoots 100% on 7 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 7/7 | 100% | 78% | 2.00 | 37% | 43% | – |
| Paint | 5/6 | 83% | 47% | 1.67 | 32% | 80% | – |
| Corner threes | 1/1 | 100% | 40% | 3.00 | 5% | 100% | – |
| Wing threes | 1/5 | 20% | 35% | 0.60 | 26% | 100% | – |
Assisted / self-created
- Made shots assisted: 9/14 (64%) · threes 100%
- Self-created: 5 baskets, 10 points · assisted 20 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 4/4 · FG 100% · PPS 2.00
- Half-court: 9/14 · FG 64% · PPS 1.43
Top assisters to him: Allan Dokossi (5), Jeremy Morgan (1), Sebastian Herrera (1), Nadir Hifi (1), Terry Tarpey (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 77% at the rim (avg 78%), 15% of their shots
- Three-point defense: 31% (avg 36%), 40% of shots
- Opponent points per shot: 1.08 · 207 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 24/31 | 77% | 78% | 1.55 | 15% | 50% |
| Paint | 42/71 | 59% | 47% | 1.18 | 34% | 50% |
| Mid-range | 7/22 | 32% | 42% | 0.64 | 11% | 14% |
| Corner threes | 4/13 | 31% | 40% | 0.92 | 6% | 50% |
| Wing threes | 19/57 | 33% | 35% | 1.00 | 28% | 58% |
| Top of the key 3 | 3/13 | 23% | 35% | 0.69 | 6% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.