Lamar Stevens · Partizan shot chart
Lamar Stevens: Shot chart
At the rim he shoots 79% on 19 attempts. 86% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 15/19 | 79% | 78% | 1.58 | 41% | 47% | 41 |
| Paint | 3/8 | 38% | 47% | 0.75 | 17% | 0% | – |
| Mid-range | 2/6 | 33% | 42% | 0.67 | 13% | 50% | – |
| Corner threes | 1/2 | 50% | 40% | 1.50 | 4% | 100% | – |
| Wing threes | 6/11 | 55% | 35% | 1.64 | 24% | 83% | – |
Assisted / self-created
- Made shots assisted: 14/27 (52%) · threes 86%
- Self-created: 13 baskets, 27 points · assisted 34 points
- Fastbreak: 10/10 · FG 100% · PPS 2.20
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 16/35 · FG 46% · PPS 1.06
Top assisters to him: Tonye Jekiri (4), Carlik Jones (4), Kyle Allman (2), Luca Vildoza (2), Kevarrius Hayes (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 73% at the rim (avg 78%), 20% of their shots
- Three-point defense: 38% (avg 36%), 40% of shots
- Opponent points per shot: 1.06 · 224 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 32/44 | 73% | 78% | 1.45 | 20% | 50% |
| Paint | 29/63 | 46% | 47% | 0.92 | 28% | 34% |
| Mid-range | 7/27 | 26% | 42% | 0.52 | 12% | 43% |
| Corner threes | 4/11 | 36% | 40% | 1.09 | 5% | 100% |
| Wing threes | 27/66 | 41% | 35% | 1.23 | 29% | 63% |
| Top of the key 3 | 3/13 | 23% | 35% | 0.69 | 6% | 67% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.