Kosta Kondic · Dubai Basketball shot chart
Kosta Kondic: Shot chart
100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/1 | 100% | 78% | 2.00 | 9% | 100% | – |
| Mid-range | 0/1 | 0% | 42% | 0.00 | 9% | – | – |
| Corner threes | 1/4 | 25% | 40% | 0.75 | 36% | 100% | – |
| Wing threes | 2/4 | 50% | 35% | 1.50 | 36% | 100% | – |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 9% | – | – |
Assisted / self-created
- Made shots assisted: 4/4 (100%) · threes 100%
- Self-created: 0 baskets, 0 points · assisted 11 points
- Second chance: 1/1 · FG 100% · PPS 3.00
- Half-court: 3/10 · FG 30% · PPS 0.80
Top assisters to him: Elie Okobo (2), Mfiondu Kabengele (1), Davis Bertans (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 88% at the rim (avg 78%), 11% of their shots
- Three-point defense: 45% (avg 36%), 44% of shots
- Opponent points per shot: 1.37 · 75 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 7/8 | 88% | 78% | 1.75 | 11% | 43% |
| Paint | 18/26 | 69% | 47% | 1.38 | 35% | 56% |
| Mid-range | 4/8 | 50% | 42% | 1.00 | 11% | 0% |
| Corner threes | 6/8 | 75% | 40% | 2.25 | 11% | 100% |
| Wing threes | 7/18 | 39% | 35% | 1.17 | 24% | 71% |
| Top of the key 3 | 2/7 | 29% | 35% | 0.86 | 9% | 0% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.