Kobi Simmons · Baskonia shot chart
Kobi Simmons: Shot chart
Shoots 29% from the top of the key, but 9% from the wings. 75% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 8/10 | 80% | 78% | 1.60 | 15% | 13% | – |
| Paint | 9/23 | 39% | 47% | 0.78 | 34% | 11% | 19 |
| Mid-range | 1/6 | 17% | 42% | 0.33 | 9% | 100% | – |
| Wing threes | 2/22 | 9% | 35% | 0.27 | 32% | 100% | 0 |
| Top of the key 3 | 2/7 | 29% | 35% | 0.86 | 10% | 50% | – |
Assisted / self-created
- Made shots assisted: 6/22 (27%) · threes 75%
- Self-created: 16 baskets, 33 points · assisted 15 points
- Fastbreak: 5/5 · FG 100% · PPS 2.20
- Second chance: 1/1 · FG 100% · PPS 2.00
- Half-court: 16/62 · FG 26% · PPS 0.56
Top assisters to him: Kenneth Faried (1), A.J. Lawson (1), Chris Duarte (1), Clement Frisch (1), Stefan Joksimovic (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 85% at the rim (avg 78%), 17% of their shots
- Three-point defense: 38% (avg 36%), 32% of shots
- Opponent points per shot: 1.14 · 273 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 39/46 | 85% | 78% | 1.70 | 17% | 46% |
| Paint | 57/111 | 51% | 47% | 1.03 | 41% | 40% |
| Mid-range | 10/29 | 34% | 42% | 0.69 | 11% | 20% |
| Corner threes | 4/4 | 100% | 40% | 3.00 | 1% | 25% |
| Wing threes | 25/69 | 36% | 35% | 1.09 | 25% | 52% |
| Top of the key 3 | 4/14 | 29% | 35% | 0.86 | 5% | 25% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.