Kevin Punter · Barcelona shot chart
Kevin Punter: Shot chart
Shoots 56% from the top of the key, but 33% from the wings. 35% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/2 | 100% | 78% | 2.00 | 2% | 50% | – |
| Paint | 16/28 | 57% | 47% | 1.14 | 26% | 0% | 81 |
| Mid-range | 18/34 | 53% | 42% | 1.06 | 31% | 6% | 71 |
| Wing threes | 12/36 | 33% | 35% | 1.00 | 33% | 50% | 43 |
| Top of the key 3 | 5/9 | 56% | 35% | 1.67 | 8% | 0% | – |
Assisted / self-created
- Made shots assisted: 8/53 (15%) · threes 35%
- Self-created: 45 baskets, 101 points · assisted 22 points
- Fastbreak: 7/7 · FG 100% · PPS 2.43
- Second chance: 5/5 · FG 100% · PPS 2.20
- Half-court: 41/97 · FG 42% · PPS 0.98
Top assisters to him: Tyrese Martin (2), Dario Brizuela (1), Umoja Gibson (1), Joel Parra (1), Justin Robinson (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 71% at the rim (avg 78%), 14% of their shots
- Three-point defense: 42% (avg 36%), 44% of shots
- Opponent points per shot: 1.17 · 339 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 35/49 | 71% | 78% | 1.43 | 14% | 71% |
| Paint | 52/104 | 50% | 47% | 1.00 | 31% | 37% |
| Mid-range | 17/37 | 46% | 42% | 0.92 | 11% | 24% |
| Corner threes | 10/26 | 38% | 40% | 1.15 | 8% | 70% |
| Wing threes | 39/89 | 44% | 35% | 1.31 | 26% | 64% |
| Top of the key 3 | 14/34 | 41% | 35% | 1.24 | 10% | 50% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.