Kenneth Faried · Baskonia shot chart
Kenneth Faried: Shot chart
At the rim he shoots 86% on 14 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 12/14 | 86% | 78% | 1.71 | 27% | 58% | – |
| Paint | 16/28 | 57% | 47% | 1.14 | 54% | 81% | 81 |
| Mid-range | 1/4 | 25% | 42% | 0.50 | 8% | 100% | – |
| Corner threes | 1/1 | 100% | 40% | 3.00 | 2% | 100% | – |
| Wing threes | 0/2 | 0% | 35% | 0.00 | 4% | – | – |
| Top of the key 3 | 0/3 | 0% | 35% | 0.00 | 6% | – | – |
Assisted / self-created
- Made shots assisted: 22/30 (73%) · threes 100%
- Self-created: 8 baskets, 16 points · assisted 45 points
- Second chance: 6/6 · FG 100% · PPS 2.00
- Half-court: 24/46 · FG 52% · PPS 1.07
Top assisters to him: Rodions Kurucs (4), Matteo Spagnolo (4), Kobi Simmons (3), Damion Baugh (3), Dj Stewart (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 84% at the rim (avg 78%), 15% of their shots
- Three-point defense: 42% (avg 36%), 37% of shots
- Opponent points per shot: 1.22 · 304 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 38/45 | 84% | 78% | 1.69 | 15% | 55% |
| Paint | 66/121 | 55% | 47% | 1.09 | 40% | 38% |
| Mid-range | 11/25 | 44% | 42% | 0.88 | 8% | 27% |
| Corner threes | 2/2 | 100% | 40% | 3.00 | 1% | 0% |
| Wing threes | 37/91 | 41% | 35% | 1.22 | 30% | 62% |
| Top of the key 3 | 8/20 | 40% | 35% | 1.20 | 7% | 13% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.