Juancho Hernangomez · Panathinaikos shot chart
Juancho Hernangomez: Shot chart
At the rim he shoots 86% on 7 attempts. 75% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 6/7 | 86% | 78% | 1.71 | 35% | 67% | – |
| Paint | 2/3 | 67% | 47% | 1.33 | 15% | 0% | – |
| Corner threes | 1/2 | 50% | 40% | 1.50 | 10% | 100% | – |
| Wing threes | 2/6 | 33% | 35% | 1.00 | 30% | 50% | – |
| Top of the key 3 | 1/2 | 50% | 35% | 1.50 | 10% | 100% | – |
Assisted / self-created
- Made shots assisted: 7/12 (58%) · threes 75%
- Self-created: 5 baskets, 11 points · assisted 17 points
- Fastbreak: 2/2 · FG 100% · PPS 2.00
- Second chance: 5/5 · FG 100% · PPS 2.00
- Half-court: 5/13 · FG 38% · PPS 1.08
Top assisters to him: Sylvain Francisco (3), Mathias Lessort (1), 011085 (1), 012774 (1), 001926 (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 88% at the rim (avg 78%), 11% of their shots
- Three-point defense: 29% (avg 36%), 47% of shots
- Opponent points per shot: 0.94 · 152 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 14/16 | 88% | 78% | 1.75 | 11% | 50% |
| Paint | 16/44 | 36% | 47% | 0.73 | 29% | 50% |
| Mid-range | 10/20 | 50% | 42% | 1.00 | 13% | 30% |
| Corner threes | 7/18 | 39% | 40% | 1.17 | 12% | 100% |
| Wing threes | 9/37 | 24% | 35% | 0.73 | 24% | 78% |
| Top of the key 3 | 5/17 | 29% | 35% | 0.88 | 11% | 80% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.