Jaylen Hoard · Maccabi Tel Aviv shot chart
Jaylen Hoard: Shot chart
At the rim he shoots 89% on 19 attempts. 100% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 17/19 | 89% | 78% | 1.79 | 37% | 71% | 76 |
| Paint | 7/21 | 33% | 47% | 0.67 | 40% | 57% | 10 |
| Mid-range | 4/5 | 80% | 42% | 1.60 | 10% | 25% | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 2% | – | – |
| Wing threes | 1/6 | 17% | 35% | 0.50 | 12% | 100% | – |
Assisted / self-created
- Made shots assisted: 18/29 (62%) · threes 100%
- Self-created: 11 baskets, 22 points · assisted 37 points
- Fastbreak: 4/4 · FG 100% · PPS 2.00
- Second chance: 5/5 · FG 100% · PPS 2.00
- Half-court: 20/43 · FG 47% · PPS 0.95
Top assisters to him: Yam Madar (6), Jimmy Clark Iii (4), Daniel Theis (3), Iffe Lundberg (2), O'Shae J Brissett (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 80% at the rim (avg 78%), 18% of their shots
- Three-point defense: 47% (avg 36%), 51% of shots
- Opponent points per shot: 1.32 · 339 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 48/60 | 80% | 78% | 1.60 | 18% | 73% |
| Paint | 39/78 | 50% | 47% | 1.00 | 23% | 38% |
| Mid-range | 14/28 | 50% | 42% | 1.00 | 8% | 36% |
| Corner threes | 15/32 | 47% | 40% | 1.41 | 9% | 80% |
| Wing threes | 47/99 | 47% | 35% | 1.42 | 29% | 81% |
| Top of the key 3 | 20/42 | 48% | 35% | 1.43 | 12% | 55% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.