Dustin Sleva · Zalgiris shot chart
Dustin Sleva: Shot chart
Shoots 71% from the corners, but 29% from the wings. 79% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 1/2 | 50% | 78% | 1.00 | 4% | 0% | – |
| Paint | 4/11 | 36% | 47% | 0.73 | 24% | 25% | – |
| Mid-range | 0/4 | 0% | 42% | 0.00 | 9% | – | – |
| Corner threes | 5/7 | 71% | 40% | 2.14 | 16% | 80% | – |
| Wing threes | 5/17 | 29% | 35% | 0.88 | 38% | 80% | 33 |
| Top of the key 3 | 4/4 | 100% | 35% | 3.00 | 9% | 75% | – |
Assisted / self-created
- Made shots assisted: 12/19 (63%) · threes 79%
- Self-created: 7 baskets, 17 points · assisted 35 points
- Second chance: 3/3 · FG 100% · PPS 2.33
- Half-court: 16/42 · FG 38% · PPS 1.07
Top assisters to him: Marius Grigonis (4), Azuolas Tubelis (2), Saben Lee (2), 007982 (1), Carsen Edwards (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 85% at the rim (avg 78%), 17% of their shots
- Three-point defense: 32% (avg 36%), 44% of shots
- Opponent points per shot: 1.09 · 236 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 34/40 | 85% | 78% | 1.70 | 17% | 56% |
| Paint | 32/64 | 50% | 47% | 1.00 | 27% | 31% |
| Mid-range | 12/27 | 44% | 42% | 0.89 | 11% | 25% |
| Corner threes | 4/11 | 36% | 40% | 1.09 | 5% | 75% |
| Wing threes | 23/68 | 34% | 35% | 1.01 | 29% | 61% |
| Top of the key 3 | 7/26 | 27% | 35% | 0.81 | 11% | 14% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.