Daron Russell · Anadolu Efes shot chart
Daron Russell: Shot chart
Shoots 29% from the top of the key, but 14% from the wings. 67% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 2/3 | 67% | 78% | 1.33 | 10% | 0% | – |
| Paint | 2/7 | 29% | 47% | 0.57 | 24% | 0% | – |
| Mid-range | 0/4 | 0% | 42% | 0.00 | 14% | – | – |
| Corner threes | 0/1 | 0% | 40% | 0.00 | 3% | – | – |
| Wing threes | 1/7 | 14% | 35% | 0.43 | 24% | 100% | – |
| Top of the key 3 | 2/7 | 29% | 35% | 0.86 | 24% | 50% | – |
Assisted / self-created
- Made shots assisted: 2/7 (29%) · threes 67%
- Self-created: 5 baskets, 11 points · assisted 6 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 4/4 · FG 100% · PPS 2.25
- Half-court: 2/24 · FG 8% · PPS 0.25
Top assisters to him: Collin Malcolm (2)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 100% at the rim (avg 78%), 6% of their shots
- Three-point defense: 32% (avg 36%), 50% of shots
- Opponent points per shot: 0.99 · 82 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 5/5 | 100% | 78% | 2.00 | 6% | 60% |
| Paint | 11/27 | 41% | 47% | 0.81 | 33% | 36% |
| Mid-range | 5/9 | 56% | 42% | 1.11 | 11% | 0% |
| Corner threes | 1/7 | 14% | 40% | 0.43 | 9% | 0% |
| Wing threes | 8/24 | 33% | 35% | 1.00 | 29% | 75% |
| Top of the key 3 | 4/10 | 40% | 35% | 1.20 | 12% | 25% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.