Daniel Theis · Maccabi Tel Aviv shot chart
Daniel Theis: Shot chart
At the rim he shoots 86% on 7 attempts. 50% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 6/7 | 86% | 78% | 1.71 | 23% | 83% | – |
| Paint | 6/10 | 60% | 47% | 1.20 | 32% | 83% | – |
| Mid-range | 2/4 | 50% | 42% | 1.00 | 13% | 100% | – |
| Wing threes | 2/6 | 33% | 35% | 1.00 | 19% | 50% | – |
| Top of the key 3 | 2/4 | 50% | 35% | 1.50 | 13% | 50% | – |
Assisted / self-created
- Made shots assisted: 14/18 (78%) · threes 50%
- Self-created: 4 baskets, 10 points · assisted 30 points
- Fastbreak: 1/1 · FG 100% · PPS 2.00
- Second chance: 3/3 · FG 100% · PPS 2.00
- Half-court: 14/27 · FG 52% · PPS 1.19
Top assisters to him: Yam Madar (6), Iffe Lundberg (4), Keaton Wallace (2), Tj Leaf (1), Jimmy Clark Iii (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 78% at the rim (avg 78%), 19% of their shots
- Three-point defense: 41% (avg 36%), 52% of shots
- Opponent points per shot: 1.21 · 194 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 28/36 | 78% | 78% | 1.56 | 19% | 68% |
| Paint | 19/39 | 49% | 47% | 0.97 | 20% | 37% |
| Mid-range | 9/18 | 50% | 42% | 1.00 | 9% | 22% |
| Corner threes | 6/21 | 29% | 40% | 0.86 | 11% | 83% |
| Wing threes | 23/52 | 44% | 35% | 1.33 | 27% | 74% |
| Top of the key 3 | 12/28 | 43% | 35% | 1.29 | 14% | 58% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.