Chuma Okeke · Real Madrid shot chart
Chuma Okeke: Shot chart
79% of his made threes are assisted.
…
Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 3/3 | 100% | 78% | 2.00 | 7% | 100% | – |
| Paint | 4/10 | 40% | 47% | 0.80 | 24% | 100% | – |
| Mid-range | 0/1 | 0% | 42% | 0.00 | 2% | – | – |
| Corner threes | 1/4 | 25% | 40% | 0.75 | 10% | 100% | – |
| Wing threes | 13/23 | 57% | 35% | 1.70 | 55% | 77% | 98 |
| Top of the key 3 | 0/1 | 0% | 35% | 0.00 | 2% | – | – |
Assisted / self-created
- Made shots assisted: 18/21 (86%) · threes 79%
- Self-created: 3 baskets, 9 points · assisted 47 points
- Fastbreak: 2/2 · FG 100% · PPS 2.50
- Second chance: 3/3 · FG 100% · PPS 3.00
- Half-court: 16/37 · FG 43% · PPS 1.14
Top assisters to him: Facundo Campazzo (6), Theo Maledon (5), Alberto Abalde (3), Andres Feliz (3), Jaime Pradilla (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 89% at the rim (avg 78%), 12% of their shots
- Three-point defense: 34% (avg 36%), 43% of shots
- Opponent points per shot: 1.04 · 221 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 24/27 | 89% | 78% | 1.78 | 12% | 42% |
| Paint | 30/71 | 42% | 47% | 0.85 | 32% | 37% |
| Mid-range | 11/27 | 41% | 42% | 0.81 | 12% | 9% |
| Corner threes | 4/6 | 67% | 40% | 2.00 | 3% | 75% |
| Wing threes | 19/58 | 33% | 35% | 0.98 | 26% | 68% |
| Top of the key 3 | 10/32 | 31% | 35% | 0.94 | 14% | 60% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.