Carlik Jones · Partizan shot chart
Carlik Jones: Shot chart
At the rim he shoots 48% on 21 attempts. 29% of his made threes are assisted.
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Scoring zones
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted | Percentile |
|---|---|---|---|---|---|---|---|
| Rim | 10/21 | 48% | 78% | 0.95 | 20% | 10% | 5 |
| Paint | 20/37 | 54% | 47% | 1.08 | 35% | 20% | 70 |
| Mid-range | 9/24 | 38% | 42% | 0.75 | 22% | 11% | 6 |
| Wing threes | 5/21 | 24% | 35% | 0.71 | 20% | 40% | 18 |
| Top of the key 3 | 2/4 | 50% | 35% | 1.50 | 4% | 0% | – |
Assisted / self-created
- Made shots assisted: 8/46 (17%) · threes 29%
- Self-created: 38 baskets, 81 points · assisted 18 points
- Fastbreak: 3/3 · FG 100% · PPS 2.00
- Second chance: 6/6 · FG 100% · PPS 2.33
- Half-court: 37/98 · FG 38% · PPS 0.81
Top assisters to him: Alessandro Pajola (6), Arijan Lakic (1), Ethan Thompson (1)
Defensive profile (opponent shots with him on court)
- Rim protection: opponents shoot 77% at the rim (avg 78%), 18% of their shots
- Three-point defense: 31% (avg 36%), 42% of shots
- Opponent points per shot: 1.01 · 374 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 51/66 | 77% | 78% | 1.55 | 18% | 49% |
| Paint | 45/106 | 42% | 47% | 0.85 | 28% | 51% |
| Mid-range | 19/45 | 42% | 42% | 0.84 | 12% | 21% |
| Corner threes | 5/15 | 33% | 40% | 1.00 | 4% | 100% |
| Wing threes | 37/116 | 32% | 35% | 0.96 | 31% | 65% |
| Top of the key 3 | 7/26 | 27% | 35% | 0.81 | 7% | 57% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.