Cluj: Shot chart
Cluj: 39% of shots are threes, 18% at the rim and 9% mid-range. 41% of baskets are assisted. Best zones vs the league: Paint, Rim; weakest: Top of the key 3, Wing threes.
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Zone efficiency
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 44/55 | 80% | 75% | 1.60 | 18% | 50% |
| Paint | 59/106 | 56% | 48% | 1.11 | 34% | 41% |
| Mid-range | 12/29 | 41% | 36% | 0.83 | 9% | 25% |
| Corner threes | 5/13 | 38% | 39% | 1.15 | 4% | 80% |
| Wing threes | 24/71 | 34% | 33% | 1.01 | 23% | 33% |
| Top of the key 3 | 10/38 | 26% | 33% | 0.79 | 12% | 20% |
Assisted
- Made shots assisted: 63/154 (41%) · threes 36%
- Self-created: 91 baskets, 207 points · assisted 140 points
- Fastbreak: 4/4 · FG 100% · PPS 2.00
- Second chance: 19/19 · FG 100% · PPS 2.26
- Half-court: 131/289 · FG 45% · PPS 1.02
Assist network (most frequent connections)
- Otis Livingston Ii → Christian Bishop: 7
- Kristian Kullamae → Uros Plavsic: 5
- Otis Livingston Ii → Jalyn Mc Creary: 5
- Otis Livingston Ii → Javonte Smart: 5
- Javonte Smart → Christian Bishop: 3
- Christian Bishop → Jalyn Mc Creary: 2
- Javon Bess → Uros Plavsic: 2
- Otis Livingston Ii → Uros Plavsic: 2
Defensive profile (opponent shots)
- Rim protection: opponents shoot 65% at the rim (avg 75%), 16% of their shots
- Three-point defense: 35% (avg 34%), 36% of shots
- Opponent points per shot: 1.11 · 329 shots
| Zone | FGM/FGA | FG% | League avg | Pts/shot | Share | Assisted |
|---|---|---|---|---|---|---|
| Rim | 34/52 | 65% | 75% | 1.31 | 16% | 50% |
| Paint | 74/125 | 59% | 48% | 1.18 | 38% | 38% |
| Mid-range | 13/35 | 37% | 36% | 0.74 | 11% | 38% |
| Corner threes | 5/9 | 56% | 39% | 1.67 | 3% | 100% |
| Wing threes | 27/72 | 38% | 33% | 1.13 | 22% | 30% |
| Top of the key 3 | 9/36 | 25% | 33% | 0.75 | 11% | 33% |
Methodology
Coordinates come from the official EuroLeague shot data (centimetres, basket at 0,0). Whether a shot is a 2 or a 3 comes from its official type, not its location. Zones: rim ≤1.25 m from the basket, paint = rest of the lane, mid-range = other twos, corner, wing and top-of-the-key threes (±22.5° from the axis). Assisted = the assist is logged right after the basket in the play-by-play. A player's defensive profile counts opponent shots while he is on court, because the source has no individual defender. The source has no catch-and-shoot / pull-up tag either. Shots without coordinates count in totals but are not drawn. Free throws have no location.